Return to the world of TRISM.
In July 2008, Steve Demeter launched his indie game TRISM the first day the AppStore opened. TRISM went on to chart in the Top 10 overall for many months, winning a landslide of industry awards. Among a number of media appearances, Apple featured Steve in an Apple keynote as the first of their AppStore developer showcase documentaries.
Released ten years to the day since TRISM and the AppStore first launched, TRISM 2 is a return to form in AppStore gaming. Offering a level of vision and uniqueness that could only be achieved via an indie passion project, TRISM 2 boasts a fully interactive open world, deep narrative storyline, branching subquests, multiple endings, and episodic content.
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